1795: The Thermidorians (2024)

Playtime: 90
Min. Age: 12
Number of Players:
1 - 5
Publisher:
Sound of Drums GmbH
Designers:
Jason St.Just
Artists:
Marc von Martial
Mechanics:
Multi-Use Cards,
Roles with Asymmetric Information,
Solo / Solitaire Game,
Area Movement,
Ownership,
Area Majority / Influence,
Semi-Cooperative Game,
Hand Management,
Cooperative Game,
Alliances,
Worker Placement,
Campaign / Battle Card Driven,
Voting
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Those that had brought about the fall of Robespierre in Thermidor were dubbed 'The Thermidorians'. All agreed that the so-called 'Terror' had to be winded down but this in turn prompted the Royalists and Sans-culottes from re-emerging out of the the shadows. The Thermidorians want to ensure the survival of the Republic but they do not want to restore the monarchy, nor are they willing to preserve popular democracy. The Thermidorian faction starts this expansion with a slight advantage, but it is going to have to walk the sharp line in between the 'right' (Conservatives) and the 'left' (Radicals) in order to emerge victorious...otherwise, the 'Dry guillotine' awaits!
This first expansion is played with the 1793:Patriots & Traitors base game.
—description from the publisher
This first expansion is played with the 1793:Patriots & Traitors base game.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-24 01:33:17.414